FAQ
Getting Started: Character Creation
What species can I play?
Anything. We mean it. You can be a human or an alien or a
sentient swarm of moths or a dragon or a ghost or a tiger or a robot
or an elf or a vampire... If you want to play it, create it. You don't
have to play the same kind of elf or robot or vampire that anyone else
plays, either. You're even welcome to make your own species up. We'd
love to see what you can do.
What about skills, equipment, and status?
Well, besides crowning yourself king of the universe and
claiming to be in charge of massive armies ready to overrun Caligo, we
usually let you have all of that for free. You can be a traveling
musician, a slum lord, a wealthy merchant, even a king or a queen of
some distant land. Your character can be well schooled in a trade and
you don't have to pay for that skill. You can be a master tailor,
musician, singer, blacksmith, or an underground mob boss without
having to 'pay' for that skill. You can wear kevlar or leather armor,
and fight with a pistol or a large heavy rock. The only real
limitations are those imposed by your special. Like a nonsentient
probably isn't going to be a brain surgeon, and an anarchist won't be
a Mist Knight, and you can't appoint yourself as a God. If you're not
sure, feel free to discuss it with the staff. Keep in mind, though,
that extremely complicated items such as massive buildings and super
enhanced plasma weapons won't work in TK. For something to exist you
have to believe that every inch of it exists, and the mists are
constantly corrupting the things around them. One person isn't capable
of the concentration required to keep such extremely complicated items
or vast areas intact all by themselves.
What is a special?
Consider it the basic core of your character. The
single aspect that defines them the most. Understand, though, that
it's only the core. It's your job to fill it out and make of it what
you wish. You can only have one special, but it doesn't mean that if
you don't choose cynic you can't be cynical. What you want to do is
pick the one that seems to fit the best, whether it's a physical,
social, or psychological aspect of your character.
What specials aren't taken or are the least used?
It doesn't matter. Specials are a very broad way of
defining what your character is, and you can and probably will end up
going in an utterly different direction than anyone else. We have a
crafty thief, a gifted artist and a shy archer out of the finesse
special, for example. What you do and what you make out of the special
you choose is probably going to be entirely different than anyone
else's vision. Nobody is going to think you're unoriginal just because
you're not the first of something on the grid.
If the system is so open, why are there stats?
The stats are our way of keeping things balanced. A
way to stave off the twinks and Mary Sues so to speak. If you stat
your PC so that he's a powerful magician then you won't have much to
spend on physical traits. If you make a brick, you'll have very little
magic to work with. This does not mean that if you don't buy speed,
you're slow, unless you want to be. By default, it means you're
average normal human level.
You can look at anyone's stats by typing sheet <playername> or just type sheet to see your own stats. That way, when
there might be a contest of speed or strength, the stats are a quick
guide to see who is stronger/faster/whatever. Considering most systems
make you buy every little skill and possession your character has and
can do, we feel ours is extremely open and adaptable.
What does my mist/sanity score mean?
A high score in Sanity does not mean you're sane. It
means you have a grasp of yourself and your existence. Consider it to
be how well you believe in yourself and believe in the things around
you and how they affect you. Characters with a high mist score can do
great feats of mist handling, but they are also susceptible to its
effects a great deal more than the average person. Having a high
sanity means that feats of mist are harder for you, but it is harder
for people to use mist against you as well. You can lose sanity in a
number of ways, thus losing your grasp on reality. When you lose it
all, you lose your belief in yourself and will probably fade into the
mists. For more information, see
Guide 12: Sanity.
How do I set my description/sex/species/pinfo?
Guide 3: Building a
Character and
Guide 4: Character
Setup are a step by step instruction guide for setting up your
character. You can also try the
pedit
command. Lots of people stumble on the list editor and the pedit
commands, so be sure to take a moment to read the documentation, and
don't get frustrated. Everyone hits some snags in chargen but once you
get out of the gates you probably won't have to touch it again unless
you want to.
Can I have a mist born (or other restricted special)?
Mist born are extremely rare, to the point of being
considered mythical. If you get one, it must be earned by impressing
us with the fact that you won't use the power to twink and by blowing
us away with your roleplay skills. Nobody has ever asked for a mist
born and been given one; the ones on the grid were all offered as
rewards by the wizards for being a good roleplayer, being helpful
above and beyond the call of duty, and being fair. If you do get a
Mist Born or other restricted special and twink with it, we can and
will take it away.
The Twisted Kingdoms and the
Mists
What's the setting?
Twisted Kingdoms is a world that exists between sanity and
insanity. A place dominated by the mists. Philosophers and scholars
are still trying to figure out what exactly the mists are. People step
out of them fully formed, the mists can be used to make things, and
they even seem sentient at times. As for your place in it... Maybe you
were born here, or maybe you just ended up here somehow. The
technology level varies widely. If you want to carry a computer and
have cybernetic implants, go for it. If you want to dress like a
ranger and fight using only your trusty sword and bow, feel free. You
don't need to know a huge pile of info to understand the setting. It's
a waystation between many worlds, that's pretty much it, and the
little quirks and details you can pick up as you go along.
What is mist?
In the broad sense, mist is everything. It's a force
like magic that can be manipulated and twisted to serve you. It can
also turn on you and hurt you, so it's a force to be respected and
feared. You use mist to do magical feats. Typing Mag #help will give you information on how to
do that. You will find that you have an allotment of mist points in
your inventory. Those regenerate on a daily basis (it's a random
number) up to a max of 200, and they're what you spend on your magic
feats. The more points you spend, the better chance you have of
succeeding.
How do I navigate the mists?
When you enter a mist clearing you can choose to wander, just exploring randomly and
potentially finding new areas, or find
(location) to get where you want to go. Typing learned will give you a list of the
destinations you know of. When you reach your destination or a new
destination, you will need to type stop
to stop navigating. Keep in mind that even if you're trying to FIND
someplace, the place you want to find may not be the first one you
come to. You will see a FOUND message when your desired area is
found. If you have your color flag on and your client accepts it, we
have messages in color that will tell you when you have found a new
area (in yellow) or your destination (in red).
How many places are in the mists?
More than one, less than a hundred. New stuff gets
added all the time. Not every area is easily findable though, and the
lower your mist score is, the longer it will take you to
navigate. Don't sweat not knowing every location; it's not a
competition. If you're curious, though, maybe you and some other PCs
can go on an adventure to seek one or two of them out sometime.
Why does it take forever to get anywhere in the
mists?
Your mist navigation skill is partly a function of
your mist/sanity score. If your sanity is high, your belief in the
transient nature of the mists is low, and navigating them will be
difficult. If on the other hand, your mist score is high, the mists
will cooperate with you more and show you more of their
secrets. Initial mist/sanity levels are affected by your special and
your choice of stats. Someone with high magic scores and low magic
resistance will start out with a lower sanity (and higher mist score)
than someone resistant to magic and with no aptitude for it. Mist
navigation is a skill like any other skill, with its own set of
trade-offs. If you want to be able to navigate quickly, you may have
to sacrifice some sanity and some physical strengths. If you choose to
be less efficient at mist navigation, work it into your character:
maybe something bad happened to them out there and they don't go out
in them anymore. Maybe you can meet someone who is a good navigator
(such as mist walkers, or the bugnuts insane) and explore together, or
even hire them as a guide.
Roleplay, or, What Now?
What is there to do here?
Whatever you want. Wander around, meet the
locals. Have a drink at the Fiddler's Green. Pray in the temples (at
your own risk). Start a fight. Have an adventure. Explore the
mists. Whatever you'd like to do. We have a good group of roleplayers
here who are friendly to newcomers and who would love to interact with
you.
How can my PC go about finding a job?
Most people just roleplay it. If you want to set up shop at
your chosen trade, go for it. Similarly, if you want to be a student
at the university, you don't need to go through an admissions
procedure. Congratulations -- you're a student! The exception is where
there is already an established playerbase in place: if you want a job
at the pub, it'd be polite to talk to one of the in-character owners;
if you want to be a Mist Knight, wander over to headquarters and find
someone to give you an interview. We do have factions, with contacts
for your character to seek out if they'd like to join one, but most
PCs prefer to work out their own jobs and remain free agents. The
options are open, either way.
Can I kill people/die?
Firstly, TK is not a game where you kill PCs and gain
levels. We're not Everquest. That being said though, yes. Some people
get tired of their PCs and will kill them off in interesting
ways. Usually this is consentual. But, also, if your character happens
to end up in a situation where the natural way of things is for them
to die, and you've ignored repeated warnings of this thinking you can
shrug off massive damage or such, an RP mod may come in, make a
judgement call, and declare your PC dead. It happens very rarely, but
it does happen. We will only go so far to save your PC from
itself. Actions have consequences here. For more information on our
policy regarding IC consequences and implied consent, see
Appendix B II: Muck Policies.
This goes for other actions, too. TK characters have memories
and develop In-Character history; each scene does not start as a blank
slate. If you piss someone off, double cross them, or backstab them
once, don't expect them to act like it didn't happen when they see you
again. That's not to say DON'T piss them off. Rivalries can be fun to
play, and not everyone has to be bestest friends. That would be
boring. Just don't be surprised if the waiter you shortchanged
yesterday spits in your soup tomorrow. Don't take it personally, OOC,
if another PC doesn't like your character. Treat it as an opportunity
for Roleplay, which is almost certainly all it's meant to be.
How do I get people to roleplay with me?
Just ask. If people are free, they'll find you on
the grid. You can find out where people are by using the WhereAre
command. Any public place where there are people is open to roleplay.
Public places are generally the streets, the shops, the common
room in the pub, you know... anywhere public. Private spaces are
things like people's homes, a god's holy ground, out of the way
romantic nooks... use your common sense. You wouldn't burst into a
hospital room where there's an emergency in progress in Real Life, for
example, so unless your character has a reason, don't do it here.
If people are in a private space, it's polite to page them and
ask if they mind company FIRST, before just showing up. Most of the
time, people playing in public spaces are very happy to have you join
in.