Your Character
Your character is your chance to see how the other side lives. A chance to explore life questions you've always wondered about, to see life from a different perspective, to exorcize your demons, shed your mortal skin, and transcend the drudgery of everyday life. Or, perhaps they're just another melodramatic death scene waiting to happen. That's what makes characters fun. Will you be a good witch, or a bad witch? Do you spend your weekend communing with the stars, or starting bar brawls? If you ran across a bright red button, would you push it? These are the important questions you must ask yourself, because the button thing comes up more than we care to mention.
Deciding on a Character
What types of character can you play here? Peruse this link to the FAQ: the answer is just about anything. By far, the most often mentioned opinion we receive on character creation, is that there's too much choice. Players, used to places where they're told what they can and cannot play, given a time line, or a species, or a class, or any number of other strict guidelines to adhere to, come to us, and suddenly find themselves without a clue of what sort of character to play. When you could, quite literally, be anything, how do you decide? With luck, this section of the player's guide will help you answer that all important question - do you push the big red button? ...No, sorry, wrong question. I meant, of course, who are you?
Character Types
One way to make deciding on a character easier is to decide on an archetype. Choose your favorite role playing game, and see what sort of characters are in it. Decide on which direction you want to go, and worry about the details later. A few archetypes and some suggestions for each are below. This is by no means an exhaustive list!

Fighter
Barbarian, mercenary, brawler, templar, knight, gunslinger, cowboy, guard, noble, thug, military, monk, street samurai, berserker, tactician, weapons specialist, cavalry, demolitions, vigilante, bowman, primitive, ranger
Rogue
Cutpurse, cat burglar, special agent, spy, bard, swashbuckler, pirate, information broker, mobster, hit man, cleaner, gambler, con man, Robin Hood, minstrel, urchin, player, circus act, sniper, scout, drunkard
Scholar / Mage
Mage, lich, psychic, empath, Matrix hacker, sorcerer, mystic, shaman, cleric, priest, druid, fire starter, ghost buster, ghost, dream walker, doctor, healer, Q, paranormal investigator, navigator, explorer, archeologist, anthropologist, biologist, Einstein, Tomb Raider, philosopher
Recycling Characters
Often, people have had characters already, or character concepts, that for whatever reason didn't work with the setting they were using. Since the theme here is so open, many of the characters can finally be dragged out of the closet, dusted off, and given the life they deserve. The old Star Wars game didn't allow Jedi, or that World of Darkness game wouldn't let you make a 'non stock' vampire or werewolf. What if you want to play an ugly paladin in a D&D game? You can't! Unless, of course, you bring that ugly paladin here.
Character Building by Special
By far, the most popular method of character creation here, is character generation by special. The character grows out of the special. Sometimes just reading through the specials gives someone an idea for a character they'd like to play, for which that particular special would be perfect. Read through Appendix A I: Specials and see if anything comes to mind. We're betting something will.