A staff presence of some sort is necessary before attempting to perform any mist handling feat of level 11 or above.
Appendix D: Mist Levels
II: Levels 11-20
Remember, groups that join together must attempt their feat within one
hour of the first two PCs joining together or they will lose all
collective benefits. This includes collected mist points, which will
dissipate back into the greater mists and be gone for good. I.e. Use
expend to attempt the feat within an hour of first using join or
you'll lose everything.
Level 11 (2 PCs)
- You can cause a massive gothic cathedral to rise from the ground in an instant, cause a small but violent blizzard to roll in a few days hence, or create a well suitable for irrigating a field of crops.
- Critical Success: The water from the well is always cool and fresh to drink, while the crops that it irrigates seem to shoot up overnight.
- Backlash: Only the top part of the cathedral forms right above your heads, the focus of the handling (the 'expend'er) is frozen inside of a block of ice, or a deep sinkhole suddenly appears with you at the bottom of it.
Level 12 (3 PCs and 1 NPC -or- 4 PCs)
- You can create a strategically located and well-provisioned keep out of the rocks themselves, turn an ambling stream into raging rapids, or melt a safe passage through the middle of a glacier.
- Critical Success: The stone of the keep is nearly impervious to any siege engine, there is a bountiful well in the center, and the goat herd within the walls thrives only on what weeds they can scavenge from between the stones.
- Backlash: Your keep burns down, falls over, and then sinks into the swamp, the additional water flow redirects the river unexpectedly towards you, or the glacier expands outward over you.
Level 13 (4 PCs and 6 NPCs)
- You can create a small town that's empty and yet perfectly suited to habitation, change the weather to ensure good rains throughout one month of the growing season, or stir up a violent hailstorm that instantly begins to shower the earth with icy missiles.
- Critical Success: The town is created with magical automaton constructions that are eager to fill the jobs of garbage collector, dung scraper, and just about anything else that no one wants to do.
- Backlash: No town is created--yet the entire group goes so completely insane that they think that it has been and decide to live the rest of their days there, the rainstorms come immediately and cause a massive flash flood, or you find a kilometer-wide block of ice falling from the sky.
Level 14 (5 PCs and 15 NPCs)
- You can create a new waste system beneath an ancient city that's outgrown its sewers, you can slightly but permanently adjust the climate of an entire subcontinent, or cause an entire army or town to come down with dysentery.
- Critical Success: They sewers never need to be cleaned and the toilets are always mystically fresh with the scent of lilacs.
- Backlash: You are swept away by a raging river of human effluvia, the influence of your willpower is stretched so evenly over the continent that for the rest of your life you will remain slaves to whoever gives you any suggestion, or the combined dysentery of an entire army finds itself in your digestive systems.
Level 15 (6 PCs and 50 NPCs)
- You can create a mighty new river that barrels through the landscape, create a massive army of rodents to do your bidding, or raise a mountain where before there was only a flat plain.
- Critical: The river is rich and teaming with life, easily capable of supporting a thriving fishing village.
- Backlash: The waters are created in the sky above your heads and sweep you all away to almost certain death, you find yourself hideously disfigured in a manner that's probably going to be fatal very shortly, or you suddenly find yourself in the air above a vast canyon.
Level 16 (7 PCs and 200 NPCs)
- You can raise the ocean bottom to fill in the space between a scattered group of islands and make them into one land mass, or permanently altar the prevailing winds to better suit the routes of your ships.
- Critical: The land you create is already rich with fruit trees and freshwater creeks.
- Backlash: One or more of the existing islands (including the one you're on) sink into the sea without warning, or the winds pick up your entire group as if you were ants and scatter you into the upper atmosphere.
Level 17 (8 PCs and 500 NPCs)
- You can scatter a brand new species of animal across the lands, or join two continents with a permanent land bridge.
- Critical Success: The new species is semi-intelligent and looks to you as their gods.
- Backlash: All of the PCs and many of the NPCs mutate into hideous and barely intelligent chimeras, or the roiling sea rushes up to wash you deep into its bosom.
Level 18 (9 PCs and 2000 NPCs)
- You can change thousands of square kilometers of desolate mist into lush farmland and forest, or spread an epic and deadly plague throughout a rival nation.
- Critical Success: Your enemy is wiped out down to almost every man, woman, and child by the plague--there's no stopping the spread of your ideals of freedom and justice now.
- Backlash: You sink your new roots deep into the ground and spread your leaves joyfully (and mindlessly) towards the life-giving sun, or you are all yourselves afflicted with the incurable and highly contagious plague.
Level 19 (10 PCs and 10,000 NPCs)
- You can alter the lands so that they perfectly suit the people of an entire nation--giving rich fruits that prolong the life and the senses, or change the essential physical nature of an entire nation of people and cause them to adapt so profoundly and permanently that they may now live comfortably in the treetops or at the bottom of the ocean.
- Critical Success: Not only is everyone ideally suited for their new life under the sea, but they all have kick-ass racing stripes down their backs. All the dolphins envy you.
- Backlash: Your group of 10,000 are the first to be poisoned by the acid waters that now contaminate the rivers for miles in every direction, or the adaptation comes on so quickly and so perfectly that most of the people are caught entirely out of their element and are doomed to die within minutes.
Level 20 (11 PCs and at least 50,000 NPCs)
- You can forge continents from the mists, or pull a god from their home and challenge their power.
- Critical Success: That god is freaking screwed, man.
- Backlash: All of the PCs and many of the NPCs are caught in a mist wave that atomizes them over the course of several agonizing minutes, and we don't even want to think about what that god is going to do to all you fools.
