Factions
In a world of chaos, people tend to band together. Some of them for the good, some of them for their own good. And some just because they ended up there. Factions and groups make up many of the people you'll meet, or even play, during your time here. Learn them well!
Knights of the Mist
In another realm, these warriors might have been the police. In the disharmony and anarchy of the mists, however, they are simply the strongest vigilantes. Well armed and well supported, they have taken it upon themselves to provide their own definition of law to the mists. While not actively supported by the Temple of Nemesis, they call her their patron. Mist Knights are often seen patrolling residential and learning centers in full battle regalia.
Anarchists
The core membership of the Anarchist faction are peaceful activists, devoted to ending hierarchy, oppression, profiteering, servitude, and all of the artificial authority that one intelligent being might seek to hold over another. And then there are those who have simply elected to call themselves anarchists. Usually young and usually violent, they neither desire nor receive validation from the true Anarchists, but have simply commandeered the term to excuse their disregard for life and liberty. True Anarchists are often seen in salons or on street corners, while the other variety are often seen down dark alleys or within otherwise abandoned buildings.
The Jongleurs
The Jong strive to bring a little bit of color and light to the blinding phosphorescence that is this realm, and succeed with amazing consistency. Though many would think entertainers utterly superfluous to life in the mists, these poets, musicians, and stage performers somehow manage to come up with surprisingly touching works again and again. Membership requires that a panel of noted minstrels give their approval to one of the prospective bard's compositions. Jong are often seen in parks, music halls, or taverns.
Magi
The Magi look to knowledge and manipulation of the mists as the very answers to life and death. They are the wizards that everyone will look towards when miraculous feats of research or magic are required. Fiercely hierarchical, they maintain eight sacred circles. Magi are usually inducted into the eighth circle by their twelfth birthday, and are considered talented if they reach the third circle before their deaths. A talent in politics, unsurprisingly, is more important to a Magus than a talent in mist handling when it comes to increasing his status. A good working knowledge of undetectable poisons doesn't hurt, either. Magi are often seen studying ancient tomes, battling ancient dragons, or floating face-down in ancient rivers.
Paladins Of The Lyceum
The Paladins are peaceful sages, dedicated primarily to preserving knowledge and history amid the fickle, volatile tides of the mists. Applying diverse means to this end, it is not unusual to see a Paladin committing a tome to memory while another copies it meticulously by hand, and a third scans the finished pages onto an optical crystal. Their secondary charge is to serve as teachers and philosophers, and it is in this role that they are most widely regarded. To have a Paladin as a personal tutor is an honor reserved for only the most influential and powerful. Institutions of learning that employ Paladins are almost universally esteemed. Paladins can be found in the classroom, in musty libraries, and in the town square surrounded by acolytes.
Latvis Or "Latrocinium Vispilio"
The Latvis believe that, in a realm where goods can be produced out of the very air itself, no benefit can come of an unhealthy obsession with ownership and property. They endeavor, therefore, to provide relief to those unfortunates burdened by too many material possessions. These interventions are usually performed in the dead of night, and preferably while the beneficiary is out of town. The Latvis tend to react poorly to anyone who would cut into their intervention services, and even more poorly to anyone who would dare make fun of their name. They are not seen, if they're any good.